Virtua Fighter 4 Evolution
Virtua Fighter 4 Evolution >>> https://shurll.com/2tl5pu
A unique feature in Evolution was the ability to play in a tournament quest mode, where the concept was that the player was competing by traveling to various arcades, as opposed to role-playing as the player's chosen fighter. This mode was very popular due to the ability to buy cosmetic items to customize a character, as well as the ability to name a character. Many players of fighting games have unique styles; with the combination of various items allowing for vastly differing appearances, a new depth of uniqueness was added.
Virtua Fighter 4 and Virtua Fighter 4: Evolution have a two-part storyline. VF4 started out with thirteen fighters entering the tournament for their own personal reasons, while Judgement Six used them for gathering data for Dural. Evolution adds two more fighters to the mix, one of them works for Judgement Six who is ordered to kill everyone in the tournament.
A unique feature in Evolution was the ability to play in a tournament quest mode, where the concept was that the player was competing by traveling to various arcades, as opposed to role-playing as the player's chosen fighter. This mode was very popular due to the ability to buy cosmetic items to customize a character, as well as the ability to name a character. Many players of fighting games have unique styles; with the combination of various items allowing for vastly differing appearances a new depth of uniqueness was added. In addition, Sega took the top tournament players from the arcade version, and captured their style of play for the AI of a player's opponents for this mode. For example, playing against one Wolf character would be very different from playing another, because the actual player that character's AI was programmed to mimic had a unique play style.
Virtua Fighter 4 became much more streamlined and user friendly than its predecessors, while expanding on old ideas and adding new techniques. The evasion system was revamped from Virtua Fighter 3, the evade button was removed, and evades were split into two types, successful and unsuccessful. When evades were not performed with the proper timing, they were unsuccessful leaving the fighter vulnerable. The evade + throw escape option select, which was an advanced technique discovered in Virtua Fighter 3, was expanded upon. Virtua Fighter 4 allowed the player to escape as many throws as they could, and lengthened the window for performing a successful throw escape during an [unsuccessful] evade. A new move type called a Sabaki was added; an attack that also doubles as a reversal versus one or more move types.
Final Words:Even in this era, an \"update\" to aquality fighting game can still be an exciting thing. Don't you dare call it a\"rehash\"... some games just DESERVE updates! I remember being ultra excited to play VF4: Evo when it was nearing itsPS2 release.I wasn't wrong to be excited, because I ended up putting 100's of single-player and multi-player hours into this game. Unlocking newcustomizations was particularly fun and rewarding to me at the time, especially when its time to show themoff to your friends and kick their asses. In short, this game made me dust off the PS2 a bit and start playing a different fighting game from longer than I expected.As a player who mostly prefers the Tekken series in terms of \"feel\" and gameplay... I still could really get into Virtua Fighter 4: Evo and find my groove. This transition from hand-to-hand 3D fighting game to another actually works and feels like it \"transfers over\". A rare thing that I'd just like to point out between VirtuaFighter and Tekken.Virtua Fighter's attactiveness as a series grew to new heights with the addition of charismatic and hard-hitting new fighters, Gou and Brad. VF4: Evo's roster, diverse movesets, customizations, fast gameplay and ouch factor... made the game worth playing for a while. I still think VF characters could show more personality and hit harder,but they've certainly come a long way. Most importantly, the characters are deep, require much learning and practice, and are fun to use. That's what a quality 3D fighting game is all about! TFGWebmaster @Fighters_Gen
The most obvious difference between VF4: Evolution and its predecessor is that the newer version features two brand-new characters, for a total of 15 different selectable fighters. The newcomers are Brad Burns, a thuggish kickboxer, and Goh Hinogami, a freaky-looking judo fighter. Brad and Goh actually seem a little out of place among Virtua Fighter 4's fairly straightforward but now-classic cast of characters, such as Japanese martial arts master Akira and professional wrestler Wolf. In fact, the new fighters in VF4: Evolution would certainly look more at home among the exaggerated lineup of Namco's Tekken series than they do in the ranks of the relatively understated Virtua Fighter cast. Clearly, then, these characters are intended to spice up Virtua Fighter a little, since for better or worse the series has never been as over-the-top as other fighting games. Purists might not be thrilled by the new character designs and the attempt to give Virtua Fighter more of an edge, but be that as it may, these are a couple of interesting and distinct new fighters. Brad can dodge, weave, and sway to avoid his foe's strikes and then counterattack with his own devastating punches and kicks, and Goh can use a variety of takedowns, grappling moves, and submission holds to overpower his opponent.
These two join the entire returning cast of VF4. The older characters, including Shaolin monk Lei Fei and shoot fighter Vanessa who made their first appearances in last year's game, have some new moves this time around to expand their already huge arsenals of punches, kicks, counters, reversals, evasive moves, throws, and more. The controls are perfectly intact--you still move your fighter around using the directional pad and attack and defend using the punch, kick, and guard buttons (and various combinations of these). Three buttons may not sound like a lot to work with, but in fact they are used for literally hundreds of different moves. Most moves in the game aren't difficult to execute (though some, such as a few of Akira's, are incredibly challenging to pull off), but learning how and when to best use them can take days, weeks, or months, easily. Much of this knowledge naturally comes from practice, and as your skills improve, you'll likely just grow to appreciate the game more and more. It's no exaggeration to call VF4: Evolution's gameplay incredibly deep.
VF4: Evolution features a typical versus mode for two players and an arcade mode for playing against the AI, but the main single-player option is called quest mode. It replaces VF4's kumite mode and essentially is similar--your wins and losses (as well as a huge variety of other statistics) are all recorded, and as you win matches, you not only earn higher ranks, but also unlock a great variety of cool, funny, or just plain weird items for your character. These can be used to alter most every aspect of your character's appearance, and you can then pit your custom fighter against a friend's. As long as the two of you use the same memory card, anyway. Though VF4: Evolution uses a convenient auto-save system for recording your progress and saving your stats for each character, unfortunately it doesn't allow you to simultaneously access data from two different memory cards--hard-core players looking to put their records on the line against each other will be annoyed by this oversight. On the other hand, they and other players should appreciate the game's 10th Anniversary mode, which replaces all the graphics (even for the new characters) and some of the music with retro Virtua Fighter-era models and textures. As well, you can unlock wallpaper for the game's interface, alternate win poses, and some other bonuses. Some of the unlockable stuff is pretty amusing, but these goodies can be few and far between. They're true bonuses--the incentive to keep playing quest mode comes not from them, but squarely from the excellent gameplay.
In Quest Mode, you choose your particular fighter and take him or her around the various arcades in Japan where you must earn your chance to enter tournaments. Each battle may also vary in conditions (for example, one match will have you simply fighting to be the winner, while another may ask you to win by only using punches, etc.).
I was once told a great urban myth about Sega's greatest visionary, Yu Suzuki, and one of his greatest games, Virtua Fighter. When Tomonobu Itagaki was designing the first Dead or Alive (which ran on Sega's Model 2 hardware), he got Yu Suzuki drunk in an attempt to extract the secrets that made Virtua Fighter so glorious. The legend goes that the AM2 boss spilled the beans, but only half of them. Suzuki kept the most important info to himself and Dead or Alive's fighting system was doomed to an eternal fourth-tier status below Sega and Namco's 3D fighters, despite adhering to the three-button control mandate and a rock/paper/scissors structure that seemed to be Virtua Fighter's key to excellence.
It's clear that Virtua Fighter's magic was always far more than eight directions, three buttons and an age-old tripartite rule structure. There's magic in the distinctive, individual rhythms of its characters and the complexity that emerges when players are trying to commandeer the tempo of a fight. It's in the lack of pyrotechnics and hyperbolic specials and the clarity of feedback this absence provides. It's in the physicality of the models and the specific dynamics of Suzuki's Virtua violence - and it's all very much in the Yu Suzuki mould, where the term 'Virtua' has as much to do with creative virtuosity as it does virtual reality.
Now before we dig deep into the new features lets get one thing straight, Evolution is NOT VF5, think of it more as a stop gap, a VF4.5 if you like. But as you'll discover, it's so much more than a mere sequel-come-upgrade. The most obvious new addition is the two new characters. Sadly no new female fighters this time around, but we do get the hilariously named Brad Burns, a slightly camp looking kick-boxer, and Goh Hinogami, Judo maestro and ruthless assassin... nice. 59ce067264